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Five Nights at Freddy's
Game series
Five Nights at Freddy's is an American media establishment made by Scott Cawthon. The principal round of a similar name was delivered on August 8, 2014, and the resultant series has since acquired overall prevalence. Wikipedia
First delivery: Five Nights at Freddy's; August 8, 2014
Genre(s): Survival ghastliness; Point and snap
Originators: Scott Cawthon, Illumix, Evan Lampi, Saul Aguilar, Phillip Shaw
Engineers: Scott Cawthon, Illumix, Steel Wool Studios, Clickteam, Scottgames, Clickteam LLC USA
Distributers: Scott Cawthon, Illumix, Steel Wool Studios, Clickteam, Scottgames, Lionsgate, Maximum Games, Clickteam LLC USA
Five Nights at Freddy's
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This article is about the computer game establishment. For the principal game in the series, see Five Nights at Freddy's (computer game).
Five Nights at Freddy's
Five Nights at Freddy's.svg
Genre(s)
Endurance loathsomeness
Point and snap
Developer(s)
ScottGames
Steel Wool Studios
Illumix
Publisher(s)
ScottGames
Clickteam LLC USA
Illumix
Creator(s) Scott Cawthon
Composer(s)
Leon Riskin
Allen Simpson
Platform(s)
Microsoft Windows
PlayStation 4
PlayStation 5
Xbox One
Xbox Series X/S
Nintendo Switch
iOS
Android
Oculus Quest
Oculus Quest 2
Google Stadia
First release Five Nights at Freddy's
August 8, 2014
Most recent release Five Nights at Freddy's: Security Breach
December 16, 2021
Five Nights at Freddy's (FNaF) is an American media establishment made by Scott Cawthon. The principal round of a similar name was delivered on August 8, 2014, and the resultant series has since acquired overall prevalence.
The principal series comprises of nine endurance ghastliness computer games occurring in areas associated with an imaginary family pizza café establishment named "Freddy Fazbear's Pizza", after its mascot, the animatronic bear Freddy Fazbear. In many games, the player expects the job of an evening time worker, who should use devices like surveillance cameras, lights, entryways, and vents to shield themselves against threatening animatronic characters that occupy the areas. The series' legend is steadily uncovered through voice accounts, minigames, and Easter eggs included all through the games.
The establishment likewise incorporates spin-off games and different media, like a clever set of three and a compilation series, involving a comprehensive fictitious universe. The establishment keeps a functioning fanbase, known for its creation of fan craftsmanship and fangames, and stock for the games is accessible globally.
History and advancement
The thought for Five Nights at Freddy's originated from negative response to Scott Cawthon's past game, the family-accommodating Chipper and Sons Lumber Co. Players said that the principal character (a youthful beaver) seemed to be "an unnerving animatronic creature", and commentator Jim Sterling referred to the game as "inadvertently terrifying".[1][2] Initially put by the analysis, Cawthon down (who had already fundamentally evolved Christian-situated games) in the end utilized the criticism to make something purposefully scarier.[1]
Five Nights at Freddy's was delivered through Desura on August 8, 2014. On August 20, after it was endorsed by the help's publicly supporting stage Greenlight, Five Nights at Freddy's was likewise delivered on Steam.[3] When the game was gotten by notable YouTubers it turned into a web sensation.[4]: 82
The continuations were delivered on November 10, 2014, March 2, 2015, July 23, 2015, October 7, 2016, December 4, 2017, June 27, 2018, May 28, 2019, November 25, 2019, and December 16, 2021, individually. A side project from the series, FNaF World, was reported in a Steam post by Cawthon in September 2015,[5] and was delivered in January 2016. Cawthon discharges mysteries for his games on his website,[6][7] and trailers on his YouTube channel.
He utilized Clickteam Fusion 2.5 to make the Five Nights at Freddy's games and Autodesk 3ds Max to show and deliver the games' 3D graphics.[8] To upgrade Sister Location, Freddy Fazbear's Pizzeria Simulator, Ultimate Custom Night, Help Wanted, and Special Delivery, Cawthon utilized proficient voice entertainers and unique soundtracks.[9] In May 2016, he reported that all titles would be revamped by outsider organizations for discharge on consoles.[10]
Cawthon posted on his site in 2015 that he wanted to distribute his most memorable novel (The Silver Eyes) soon, with its accounts separate from that of the games.[11] Cawthon likewise declared that it would be co-composed by creator Kira Breed-Wrisley. On June 20, 2016, Scholastic reported that it would team up with Cawthon on a multi-book deal.[12] The Silver Eyes was delivered on December 17, 2015 on Amazon Kindle,[13] and the soft cover variant was distributed on September 27, 2016, somewhat sooner than its initially arranged October distribution date.[14] A subsequent novel, The Twisted Ones, was distributed on June 27, 2017,[15] followed by The Fourth Closet on June 26, 2018.[16]
Ongoing interaction
The Five Nights at Freddy's series comprises of loathsomeness themed computer games in which the player is normally an evening time worker at an area associated with Freddy Fazbear's Pizza, an imaginary kids' café that takes motivation from family pizza chains like Chuck E. Cheddar's and ShowBiz Pizza Place.[17] The café has life-size animatronic characters that perform at youngsters' gatherings. The animatronics meander the café around evening time and the gatekeeper is told to look after them. To advance through the games, the player should watch themselves against animatronics with different devices. In Five Nights at Freddy's, the player have some control over the two security entryways associating their office to the nearby foyers as a boundary against animatronics nearby. Every evening, the player has a power supply that exhausts quicker when an instrument is used.[18] If the power goes out, the player can never again utilize any devices and is vulnerable against the animatronics. Five Nights at Freddy's 2 has various instruments; there are no defensive entryways, and the player must rather utilize a void animatronic head and spotlight to shield themself against the animatronics.[19] The game presented a music box which should be somewhat ended up consistently to keep an assault from a specific animatronic.[19] 8-digit minigames were presented, which are played haphazardly after death.[19]
Five Nights at Freddy's 3 purposes a screen board, which contains sound, camera, and ventilation.[20] The player should hold specific frameworks back from failing. These breakdowns can be set off haphazardly or by the mind flights of the animatronics from the first and second games.[21] The capacity to seal vents is likewise added and should be utilized to forestall the sole substantial animatronic from entering the office.[21] The player can utilize a sound put together capability with respect to the cameras, which sets off an honest voice to draw the animatronic away from the office.[21] The 8-digit minigames return and are initiated by finishing side jobs, for example, tapping on a banner or contributing a code into a wall. In the event that the player finishes the minigames, they open a mystery ending.[22] In Five Nights at Freddy's 4, the ongoing interaction happens in a room setting, and on second thought of being an evening time safety officer, the player plays the job of a little child.[23] The player likewise no longer approaches a camera system.[24][25] The player has four regions in the room to screen: two foyer entryways on the two sides of the room, the wardrobe straightforwardly before them, and the bed behind them.[23] At the entryways, the player should tune in for animatronics' breathing, which can decide if they are near.[24] If the player hears breathing along the edge entryways, they close the entryway and trust that the animatronics will walk away.[24] If they open the entryways too soon, in any case, the animatronics hop alarm the player.[24] The player should likewise keep little animatronics from gathering on their bed, and forestall an animatronic from entering their storeroom. Five Nights at Freddy's 4 likewise presents a minigame including a new animatronic, which offers the player a two-hour skirt in the following night for finishing the minigame.[23]
A raised control cushion is presented for Sister Location, which can light a room or shock the animatronics.[26] Other mechanics incorporate a subsequent control cushion in a breaker room, which controls influence to the office and a blaze reference point, which permits the player to find in obscurity Funtime Auditorium (a party room) and keep away from its animatronic.[26] Sister Location is the main game where the player can move between rooms.[26] Freddy Fazbear's Pizzeria Simulator has business-style interactivity, and the player should spend in-game cash to purchase highlights for their pizzeria.[27] A progression of minigames can be played by testing the foundation's attractions.[27] After the player has finished this piece of the game, they complete undertakings in a room and battle off threatening, already rescued animatronics.[28] The interactivity of Freddy Fazbear's Pizzeria Simulator imparts various components to Five Nights at Freddy's 3, including the significance of ventilation and the capacity to divert anima
tronics with sound.[29] Ultimate Custom Night is an adjustable evening, where fifty animatronics are available and have a most extreme AI level of twenty.[30] The game incorporates numerous mechanics from the past games, for example, the warmer, fan, music box, and power generator.[30] The player can pick what characters they need dynamic for an evening, and how dynamic the characters will be.
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